Sarah Doom (she/her) is a tabletop role-playing game designer, writer, layout artist, and visual artist. She creates games and stories that explore ferality, beauty, gothic, witchcraft, femininity, horror, and folklore with a dark metal sensibility.
The first tabletop role-playing game she worked on, Bluebeard's Bride, won the Indiecade Grand Jury Award. It also won Game of the Year and Best Art from the Indie Groundbreakers. She won a Gold ENnie for her work on the ConTessa blog, and was the first Metatopia Scholarship winner from the Indie Games Developer Network. She has done freelance work for several award-winning role-playing games, such as Kids On Bikes, The Baby Bestiary 1 & 2, and Kult: Divinity Lost.
Sarah has been a guest instructor at Washington University in St. Louis, a guest lecturer at Evergreen State College, the University of Chicago’s Center for the Study of Gender and Sexuality, The University of New Mexico, and DePaul University College of Computing and Digital Media, and have assisted at simulations for the Harvard Business School. Sarah has been a panelist at several conventions including: GenCon, Ringling College’s Anyone’s Game Conference, Metatopia, and Breakout.
She has a degree in Visual Communication from Washington University in St. Louis, with work also focused on printmaking and bookbinding. Her artwork has been exhibited in the United States, Australia, and Ireland.
Awards include:
Sarah was previously published under the names Sarah Richardson and Sarah Doombringer.
You can support her work at: https://www.patreon.com/sarahdoom